Monday, January 30, 2012

Quick render of senior film project

Still working on lighting and some weight mapping issues... but i can still animate! :)

Highpoly to lowpoly sculpt

Here is some of my process: a highpoly face/body mesh retopologized into a lowpoly mesh inside zbrush. I then took the lowpoly mesh from zbrush, brought it into UV layout to create smooth/flat uvs. Then brought the mesh into Xnormal to create an occlusion map and normal map to begin texturing using photoshop and maya.











Sunday, January 8, 2012

Fish Rigged

Mr Fish is rigged and very happy about it :)