
Tuesday, March 27, 2012
Sunday, March 25, 2012
Thursday, March 22, 2012
Monday, January 30, 2012
Highpoly to lowpoly sculpt
Here is some of my process: a highpoly face/body mesh retopologized into a lowpoly mesh inside zbrush. I then took the lowpoly mesh from zbrush, brought it into UV layout to create smooth/flat uvs. Then brought the mesh into Xnormal to create an occlusion map and normal map to begin texturing using photoshop and maya.
















Sunday, January 8, 2012
Tuesday, December 13, 2011
Senior film room
Thursday, November 17, 2011
Thursday, November 10, 2011
Tuesday, October 4, 2011
Tuesday, September 20, 2011
Tuesday, September 13, 2011
Monday, September 12, 2011
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