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Tuesday, February 5, 2013
Monday, February 4, 2013
Monday, July 16, 2012
Wednesday, July 11, 2012
Monday, May 21, 2012
Reel (update)
Animator & 3D Artist
~ Reel
breakdown
1: Rhino
Cowboy - (2011) Modeled High poly Zbrush sculpt.
2: Evil
Child - (2011) Modeled High poly Zbrush sculpt.
3: Darksiders
2 Create a Weapon Contest Entry - Darksiders Core Mace (March 2012); This
is my low poly entry for the Darksiders 2 create a weapon contest. Modeled
using Maya and Zbrush. Textured in Photoshop.
4: Human
– FRIGID (September 2011) Group Game
Project; My job was to create various props and characters. Props and
characters are then put into the UDK Engine. This character was built in Maya
and Zbrush, UV layout for unwrapping, and Photoshop for texturing.
5: Golem
- (2010) Modeled High poly Zbrush sculpt.
6: Golem
- (2010) Used Zbrush sculpt in previous shot, and made it into a low poly game
model. I retopologized the high poly sculpt in Zbrush, then brought it into UV
layout. I used Photoshop to create a color/texture/occlusion map, normal map,
and spec map.
7: Demon
- (2011) Modeled High poly Zbrush sculpt.
8: Demon
- (2011) Used Zbrush sculpt in previous shot, and made it into a low poly game
model. I retopologized the high poly sculpt in Zbrush, then brought it into UV
layout. I used Photoshop to create a color/texture/occlusion map, normal map,
and spec map.
9: FRIGID - (September 2011) Group
Game Project; UDK engine fly through. Created almost all of the props inside this
fly through. Chalkboard, desk, bookcases, books, table, and tv’s.
10: Apollo
Footprint - Freelance Job
(February 2011) Independent short film “The Looking Planet”; Created a high
poly Zbrush Apollo footprint from reference.
11: 3D
Animation - blue back ground (2011)
All the animation is done by me. Audio from “Blades of Glory” (Will Ferrell).
Dale Myers character and rig.
12: 3D
Animation - (2011) All the animation is done by me. Audio from “Talladega
Nights” (Will Ferrell). Dale Myers character and rig.
Thursday, May 10, 2012
Friday, May 4, 2012
FRIGID
Screen shots from the group class game project FRIGID!
This is one of the rooms i helped out on, most of the props in these shots are made by me.
With a class full of students a lot of effort went into making this game... hope everyone likes what they see.
There will be more to see soon.
This is one of the rooms i helped out on, most of the props in these shots are made by me.
With a class full of students a lot of effort went into making this game... hope everyone likes what they see.
There will be more to see soon.
Tuesday, March 27, 2012
Sunday, March 25, 2012
Thursday, March 22, 2012
Monday, January 30, 2012
Highpoly to lowpoly sculpt
Here is some of my process: a highpoly face/body mesh retopologized into a lowpoly mesh inside zbrush. I then took the lowpoly mesh from zbrush, brought it into UV layout to create smooth/flat uvs. Then brought the mesh into Xnormal to create an occlusion map and normal map to begin texturing using photoshop and maya.
Sunday, January 8, 2012
Tuesday, December 13, 2011
Senior film room
Thursday, November 17, 2011
Thursday, November 10, 2011
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