Still working on lighting and some weight mapping issues... but i can still animate! :)
Monday, January 30, 2012
Highpoly to lowpoly sculpt
Here is some of my process: a highpoly face/body mesh retopologized into a lowpoly mesh inside zbrush. I then took the lowpoly mesh from zbrush, brought it into UV layout to create smooth/flat uvs. Then brought the mesh into Xnormal to create an occlusion map and normal map to begin texturing using photoshop and maya.
Sunday, January 8, 2012
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