Monday, July 16, 2012

building





a quick building i did. i'll probably texture it later.

Wednesday, July 11, 2012

ghost rider sketch

i haven't posted anything in a while so here is just a random sketch i did of ghost rider.

Monday, May 21, 2012

Reel (update)

Animator & 3D Artist
~ Reel breakdown
1:            Rhino Cowboy - (2011) Modeled High poly Zbrush sculpt.
2:            Evil Child - (2011) Modeled High poly Zbrush sculpt.
3:            Darksiders 2 Create a Weapon Contest Entry - Darksiders Core Mace (March 2012); This is my low poly entry for the Darksiders 2 create a weapon contest. Modeled using Maya and Zbrush. Textured in Photoshop.
4:            Human – FRIGID (September 2011) Group Game Project; My job was to create various props and characters. Props and characters are then put into the UDK Engine. This character was built in Maya and Zbrush, UV layout for unwrapping, and Photoshop for texturing.
5:            Golem - (2010) Modeled High poly Zbrush sculpt.
6:            Golem - (2010) Used Zbrush sculpt in previous shot, and made it into a low poly game model. I retopologized the high poly sculpt in Zbrush, then brought it into UV layout. I used Photoshop to create a color/texture/occlusion map, normal map, and spec map.
7:            Demon - (2011) Modeled High poly Zbrush sculpt.
8:            Demon - (2011) Used Zbrush sculpt in previous shot, and made it into a low poly game model. I retopologized the high poly sculpt in Zbrush, then brought it into UV layout. I used Photoshop to create a color/texture/occlusion map, normal map, and spec map.
9:            FRIGID - (September 2011) Group Game Project; UDK engine fly through. Created almost all of the props inside this fly through. Chalkboard, desk, bookcases, books, table, and tv’s.
10:            Apollo Footprint - Freelance Job (February 2011) Independent short film “The Looking Planet”; Created a high poly Zbrush Apollo footprint from reference. 
11:            3D Animation - blue back ground (2011) All the animation is done by me. Audio from “Blades of Glory” (Will Ferrell). Dale Myers character and rig.
12:            3D Animation - (2011) All the animation is done by me. Audio from “Talladega Nights” (Will Ferrell). Dale Myers character and rig.

Thursday, May 10, 2012

CCS Alumni

I am officially a CCS alumni!!
A new world awaits!

Friday, May 4, 2012

FRIGID

Screen shots from the group class game project FRIGID!
This is one of the rooms i helped out on, most of the props in these shots are made by me.
With a class full of students a lot of effort went into making this game... hope everyone likes what they see.
There will be more to see soon.

Thursday, March 22, 2012

Monday, January 30, 2012

Quick render of senior film project

Still working on lighting and some weight mapping issues... but i can still animate! :)

Highpoly to lowpoly sculpt

Here is some of my process: a highpoly face/body mesh retopologized into a lowpoly mesh inside zbrush. I then took the lowpoly mesh from zbrush, brought it into UV layout to create smooth/flat uvs. Then brought the mesh into Xnormal to create an occlusion map and normal map to begin texturing using photoshop and maya.











Sunday, January 8, 2012

Fish Rigged

Mr Fish is rigged and very happy about it :)