Monday, May 21, 2012

Reel (update)

video
Animator & 3D Artist
~ Reel breakdown
1:            Rhino Cowboy - (2011) Modeled High poly Zbrush sculpt.
2:            Evil Child - (2011) Modeled High poly Zbrush sculpt.
3:            Darksiders 2 Create a Weapon Contest Entry - Darksiders Core Mace (March 2012); This is my low poly entry for the Darksiders 2 create a weapon contest. Modeled using Maya and Zbrush. Textured in Photoshop.
4:            Human – FRIGID (September 2011) Group Game Project; My job was to create various props and characters. Props and characters are then put into the UDK Engine. This character was built in Maya and Zbrush, UV layout for unwrapping, and Photoshop for texturing.
5:            Golem - (2010) Modeled High poly Zbrush sculpt.
6:            Golem - (2010) Used Zbrush sculpt in previous shot, and made it into a low poly game model. I retopologized the high poly sculpt in Zbrush, then brought it into UV layout. I used Photoshop to create a color/texture/occlusion map, normal map, and spec map.
7:            Demon - (2011) Modeled High poly Zbrush sculpt.
8:            Demon - (2011) Used Zbrush sculpt in previous shot, and made it into a low poly game model. I retopologized the high poly sculpt in Zbrush, then brought it into UV layout. I used Photoshop to create a color/texture/occlusion map, normal map, and spec map.
9:            FRIGID - (September 2011) Group Game Project; UDK engine fly through. Created almost all of the props inside this fly through. Chalkboard, desk, bookcases, books, table, and tv’s.
10:            Apollo Footprint - Freelance Job (February 2011) Independent short film “The Looking Planet”; Created a high poly Zbrush Apollo footprint from reference. 
11:            3D Animation - blue back ground (2011) All the animation is done by me. Audio from “Blades of Glory” (Will Ferrell). Dale Myers character and rig.
12:            3D Animation - (2011) All the animation is done by me. Audio from “Talladega Nights” (Will Ferrell). Dale Myers character and rig.

No comments:

Post a Comment