Animator & 3D Artist
~ Reel
breakdown
1: Rhino
Cowboy - (2011) Modeled High poly Zbrush sculpt.
2: Evil
Child - (2011) Modeled High poly Zbrush sculpt.
3: Darksiders
2 Create a Weapon Contest Entry - Darksiders Core Mace (March 2012); This
is my low poly entry for the Darksiders 2 create a weapon contest. Modeled
using Maya and Zbrush. Textured in Photoshop.
4: Human
– FRIGID (September 2011) Group Game
Project; My job was to create various props and characters. Props and
characters are then put into the UDK Engine. This character was built in Maya
and Zbrush, UV layout for unwrapping, and Photoshop for texturing.
5: Golem
- (2010) Modeled High poly Zbrush sculpt.
6: Golem
- (2010) Used Zbrush sculpt in previous shot, and made it into a low poly game
model. I retopologized the high poly sculpt in Zbrush, then brought it into UV
layout. I used Photoshop to create a color/texture/occlusion map, normal map,
and spec map.
7: Demon
- (2011) Modeled High poly Zbrush sculpt.
8: Demon
- (2011) Used Zbrush sculpt in previous shot, and made it into a low poly game
model. I retopologized the high poly sculpt in Zbrush, then brought it into UV
layout. I used Photoshop to create a color/texture/occlusion map, normal map,
and spec map.
9: FRIGID - (September 2011) Group
Game Project; UDK engine fly through. Created almost all of the props inside this
fly through. Chalkboard, desk, bookcases, books, table, and tv’s.
10: Apollo
Footprint - Freelance Job
(February 2011) Independent short film “The Looking Planet”; Created a high
poly Zbrush Apollo footprint from reference.
11: 3D
Animation - blue back ground (2011)
All the animation is done by me. Audio from “Blades of Glory” (Will Ferrell).
Dale Myers character and rig.
12: 3D
Animation - (2011) All the animation is done by me. Audio from “Talladega
Nights” (Will Ferrell). Dale Myers character and rig.
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